Base80.org

It has been a while... Sorry :oops:
I lost the keys to the site, it has been taken over by spammers, all my mail got redirected to wherever...
Base80.com domain name is stuck in cyberspace... I hope to get it back one day.
So for the time being I am dot org, the mail works, the contact form works for the first time in almost a year (!)
Oh and this server is super slow... still working on that.

Base80 is back


Tiling Cloner Setup

In most cases when I am using a cloner I just want to make tiles.
I just want clones of cubes to sit next to each other.

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Xplode Basics

This Xplode plugin is the greatest thing that happened to Cinema4d since MoDynamics.
I've spent hours with this toy and the results can be astonishing.

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Xplode and the Matrix object

A client asked me to generate a regularly distributed Voronoi shattering on a Facade of a building, yes this used to be very fashionable in architects and designers' wet dreams…

voronoi-building

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Youtube Channel

Yes I am still alive, and no I don't have much time to update the site (that was quite obvious, no?)
I have started a youtube channel to show some experiments.
Most of the experiments are made with the new plugin called Xplode (link)

My Youtube channel

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Egg modeling tutorial

I had to do this tutorial for the sake of history. After a very funny thread on c4dCafé I noticed there is a whole subculture of Egg modeling strategies :D
These two web pages will teach you how to do the Egg modeling.
Egg Primitive Plugin
Splendid Egg video tutorial
Point by point on blueprint method
And here is the subject on C4dCafé

OK Lets get started on this one...
egg

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Hair-Force 1

Hair-Force tutorial. This tutorial will help you blow away your lawn.

Heavy pages coming up!

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Pages: 1 · 2 · 3 · 4 · 5


Reinventing the BaseWheel

Finally the wheel solution that works in all situations.

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Tempest in a Teacup

This is a two part tutorial;
- 1 is about the deformed liquid,
- 2 is about the bubbles.

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Reference Shader

I just received the "Reference Shader" by Blackstar Solutions and it is great.
I installed the shader moments ago and I was up and running a split second later. No need for tutorials, There is no learning curve at all... or is there. I will be spending some time to discover the possibilities and will post my findings here.

What the plugin basically does is enable you to link one shader to channel several other channels. You modify it in one place it modifies in al the referenced places. Very useful when you have to make those little bricks architects tend to like so much.

Reference_Shader

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